Arcade Attract Screen
Squares only.
Pixel Gator cruises the screen and steals the show one missing square at a time.
FIG. 01, CABINET MEDALLION
Badge + Set‑list
Badge stamp: “Eats Pixels, Not .” It flashes like a cabinet decal, then a tiny square disappears from the period.
Set‑list: “Level: Screen Native.” No pretend world, black screen, scanlines, magenta and cyan gas‑tube glow. The whole page is the cabinet. The gator is the attract loop.
FIG. 02, REACHING FOR A SQUARE
Status
A deadpan flip field ticks through the loop, sitting top‑right like a CRT debug overlay:
When the loop passes a corner, a clean unit pops from whatever it grazes, nav edges, button corners, even the margin frame. No crumbs. No circles. Squares only.
FIG. 03, TOP‑DOWN PATROL VIEW
Bite Log
A live console pings each nibble from the page chrome. The exact hole stays where it happened, proof on the glass.
Click to feed
Click anywhere on the stage below and one precise square drops out with a crisp bite. For one frame, Gator snaps toward the bait, jaw wide, then swaggers back to idle patrol like nothing happened. The cursor turns into a lone square lure the moment it crosses the glass.
Click the glass, feed the gator a square
Chompable divider
Between bands runs a bar built from bite‑size neon blocks. Every click removes one perfect unit with a satisfying crunch. Chew a tunnel, carve a staircase, or eat the whole thing, the two sides just about kiss. Leave it alone and blocks respawn in a slow, smug refill, ready for the next round.
Click a block to eat it. It grows back on its own.